R6 Siege

Rainbow Six Siege: Chiefs Esports Club vs TYLOO (BO1) - Esports World Cup Play-In Group A

0/1$0 vol.
r6siege logo

Peluang dan probabilitas live untuk Chiefs Esports Club vs. TYLOO. Prediksi hasil di Bitget Wallet.

Chiefs Esports Club logo

Chiefs Esports Club

0-0

vs
TYLOO logo

TYLOO

0-0

Grafik pemenang

Pemenang

$0 VOL

Chiefs Esports Club

TYLOO

Tentang pasar ini

This market refers to the Rainbow Six Siege Upper bracket semifinal 2 match between Chiefs Esports Club and TYLOO in the Esports World Cup Play-In Group A, initially scheduled for August 4 at 7:30AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against TYLOO. This market will resolve to "TYLOO" if TYLOO win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
www.twitch.tv
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