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Rainbow Six Siege: LOUD vs Ninjas in Pyjamas (BO1) - South America League Stage 1 Group Stage
$178 vol.

Live odds and probability for LOUD vs Ninjas in Pyjamas. Predict outcomes on Bitget Wallet.

LOUD
0-0
vs

Ninjas in Pyjamas
0-0
Winner graph
Winner
$178 VOL
LOUD
Ninjas in Pyjamas
About this market
This market refers to the Rainbow Six Siege match between LOUD and Ninjas in Pyjamas in the South America League Stage 1 Group Stage, initially scheduled for June 13 at 3:45PM ET.
This market will resolve to "LOUD" if LOUD win the match against Ninjas in Pyjamas.
This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win the match against LOUD.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
www.twitch.tv
